Radish
Radish in FarmCapi: a 2-coin seed that's ready in 1 minute with 3 waterings and yields 2 to 3 radishes. Real profit, when to plant it and where it's used.
Current version (beta). Numbers change with balancing.
Corn in FarmCapi becomes available at level 5, the seed costs 35 coins, it's ready in 2 hours with a single watering and each plot yields 4 to 6 ears that sell for 19 coins each. Average profit is 60 coins per plot. In the current version (November 2026), corn is the crop for players who check in every couple of hours, and the raw material for cornmeal (fubá), which becomes the farm's cornmeal cake.
| Stat | Value |
|---|---|
| Level required | 5 |
| Seed price | 35 coins |
| Stages | 30 + 40 + 50 min = 2 h |
| Waterings | 1 |
| Yield | 4 to 6 ears |
| Sell price | 19 coins each |
| Profit per plot | 41 to 79 coins (average 60) |
| Coins per plot-hour | 30 |
| XP per harvest | 21 |
Cornmeal is the first recipe that really adds value to a harvest. At the Windmill, 2 corn become 1 cornmeal in 15 minutes. At Barn prices:
| Option | Value |
|---|---|
| Sell 2 corn | 38 coins |
| Sell 1 cornmeal | 55 coins (+17) |
| Turn 4 corn (2 cornmeal) into a cornmeal cake, with 1 egg and 1 milk | the cake is worth 250 coins; the raw ingredients, 134 |
The cornmeal recipe also gives 6 XP per batch. The catch: the Windmill makes one item at a time and starts with 2 slots. If you harvest 9 plots of corn (around 45 ears), it takes the Windmill over 5 hours to grind it all. Sell the surplus.
Corn is built for players who come back every 2 hours: lunch break, end of the workday, after dinner. Plant, water, leave. If you check in every half hour, the tomato fits better; if you only come back at night, strawberries or pumpkins pay more.
Checklist before you log off with corn planted:
Fertilizer (12 coins, level 3) cuts 30% of the time left in the current stage, one per stage. On corn's last stage (50 minutes), used right at the start, it saves 15 minutes. It's only worth it when an order or recipe is waiting on that corn.
Before it comes the tomato; after it, the strawberry at level 7. To compare corn with the other crops, read our crop profit ranking; to see corn become cornmeal outside the game, read how Brazilian fubá is made. Play free and watch the Windmill spin with your first corn.
2 hours: 30, 40 and 50 minutes across three stages. It needs only one watering, so it keeps growing while the game is closed.
Cornmeal pays more: 2 corn are worth 38 coins and 1 cornmeal is worth 55. The Windmill takes 15 minutes per batch, for a 17-coin gain.
Level 5, together with the Windmill's cornmeal recipe. The Windmill itself arrives at level 4.
Four. The cake takes 2 cornmeal, and each cornmeal takes 2 corn, plus 1 egg and 1 milk.
Radish in FarmCapi: a 2-coin seed that's ready in 1 minute with 3 waterings and yields 2 to 3 radishes. Real profit, when to plant it and where it's used.
Carrot in FarmCapi: available at level 2, the seed costs 5 coins and grows in 5 minutes with 3 waterings for 2 to 3 carrots. Profit, pests and feed.
Tomato in FarmCapi: available at level 3, the seed costs 15 coins and grows in 30 minutes with a single watering for 3 to 5 tomatoes. Profit and orders.