FarmCapi updates

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FarmCapi updates

This page lists what went into FarmCapi in each development round. So far there are three rounds, all delivered in November 2026, plus a batch of tweaks the same month. The game is in beta, so the numbers here apply to the current version and may change.

November 2026 tweaks

After Round 3, a set of tweaks changed the game's pace:

  • Chicks grow up in 6 hours instead of 24. Chicks that were already growing were adjusted.
  • Feed speeds chicks up: each feeding takes 30 minutes off, up to 3 times.
  • Young hen stage: halfway through, the chick becomes a young hen before it's fully grown.
  • The Shop shows how much each seed yields, in the form "Yields 3–5 · 7 each".
  • Free first batch in buildings: every new building arrives with its first recipe already cooking (45 seconds, free) and ingredients for one more.
  • A "How buildings work" card the first time you open a building.
  • Capi talks less. For routine actions (tilling, planting, watering, harvesting, feeding, selling), she comments the first time and only now and then after that. Tips (out of water, out of seeds) have a minimum gap. Big moments (new level, orders, buildings, chicks) stay the same. Turn off "Capi's comments" in Settings and she only speaks when it matters.
  • A quieter account invite: the button is now called "Create account & save", and the invite shows up at most 3 times. After that, there's just a dot on the Settings button.
  • A tone pass over every line in the game, in all three languages.

Round 3: production buildings

Round 3 added four buildings that turn crops and animal products into goods worth more:

Building Level Recipes
Windmill 4 feed, cornmeal
Cheese house 7 Minas cheese, butter
Wood stove 8 cornmeal cake, cheese bread
Sweets kettle 10 strawberry jam, pumpkin sweet
  • Each building is built with coins and has a production queue with 2 slots, expandable to 5 with gems.
  • A building makes one item at a time, and finished items wait in their slot until you collect them.
  • You can speed up the item in production with gems.
  • Goods go to the Barn, can be sold, and show up in Granny Coti's orders.
The FarmCapi Windmill window, with the production queue and recipes

Round 2: the first 10 minutes, accounts and notifications

Round 2 changed how the game starts and how your farm is saved:

  • A guided start with Capi: the farm opens half-ready; you harvest radishes, fix the coop, name your first hen, collect your first egg and pick a gift for the farm. The steps are in How to play.
  • Incubator and chicks: an egg in the incubator becomes a chick.
  • Granny Coti's orders: her cart arrives with a list and pays in coins, XP and gems.
  • Decor: new flowers, fences and roofs, in their own Shop tab.
  • Optional account: you play as a guest from the start, and can create an account with Google, Apple or email to keep your farm and play on another device.
  • Server saves: your farm syncs while you play, and the server keeps the last few versions. With an account, it opens on any device.
  • Optional notifications in your browser, for example when a chick hatches. At most 2 a day, never between 10 p.m. and 8 a.m.
  • Delete your account and data right in the game, under Settings › Account.

Round 1: the base game

Round 1 built FarmCapi itself:

  • an isometric farm with a grid of plots and a toolbar (Hand, Hoe, Seeds, Water, Bug spray, Fertilizer);
  • 6 crops, from radish to pumpkin, growing in real time through 4 stages, even with the game closed;
  • weeds and pests on the plots, and a well with water that refills;
  • chickens and cows in the pen, with feed, eggs and milk;
  • the Shop, the Barn, quests and levels;
  • the game in Portuguese, English and Spanish, on desktop and mobile.

What's planned

No promised dates: a pasture for the cows and more farmland, friends and visits, playable avatars, trading and events, and iPhone and Android apps. See About FarmCapi.

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